The Auction House
From Jumpgate Evolution Wiki
[edit] Bidding
Jumpgate Evolution will feature Auction Houses at major stations, a practice similar to that found most MMOs. These locations will be the primary sources of trade between players.
- In many cases, a player will require components he/she cannot craft due to corporate affiliations. This will require them to purchase items on the AH.[1]
- It is expected that players will specialize in a narrow range of items, which they will manufacture and sell. This is different from the majority of MMO type games where a "Weaponsmith" can produce nearly the entire line of available gear for the craft. See the Production section of the Wiki for more detail.
[edit] Delivery
One of the areas that separates Jumpgate from its rivals is the system of goods delivery. There will be no "magic banks" to make equipment available anywhere. The movement of products, components, and raw resources is an integral part of the player economy.
- Once purchased, goods are often in the wrong part of space. A purchaser has three options:[2]
- Go and retrieve the goods from the correct station
- Pay an NPC to haul the goods to them. The cargo will leave on the next scheduled shuttle. A destroyed shuttle will not (at this time in development) cause the loss of goods but, rather, a further delay in their receipt.
- Pay a player to haul the goods from said station to them. It is unclear whether this (likely faster) option could result in item loss or not.
[edit] Sources
- ↑ Scott 'Scorch' Brown, Netdevil forums
- ↑ Jumpgate Evolution - First Look (Part 2) - Curse.com - Jul 15, 2008
